Adobe confirms it won’t support Flash on Android 4.1, stops new Flash installs from Google Play on August 15th
Adobe was very public about dropping mobile Flash last fall. In case that wasn’t clear enough, the developer just drew a line in the sand: Android 4.1 doesn’t, and won’t ever, get certification for Flash. The company is stopping short of saying that Flash won’t run, but it’s evident that Adobe won’t help you if the web browser plugin doesn’t install (or breaks in spectacular fashion) on that Nexus 7. Just to underscore the point, the firm is also halting new installations of Flash from Google Play as of August 15th. Security updates and other vital patches will continue on for existing users. Any fresh downloads after that fateful day, however, will have to come from Adobe’s mausoleum for old versions. The company had already said that HTML5 was the way forward on phones and tablets — now we know just how quickly it’s backing up that claim.
While we’ve had access to Adobe’s Flash Player 11 in beta form for months, the company announced it will finally get official, along with Air 3, next month. Among the many new features included are support for accelerated 2D and 3D graphics with a claimed 1,000 times faster performance than Flash Player 10 and Air 2. That’s enough to enable “console-quality” gaming on both computers and connected TVs and on mobile devices (Android, iOS, Playbook) with a pre-release version of Flash 11 (a production release you can take on the go is expected in “the near future”). Other new options include allowing developers to package Air 3 along with their apps in a single install, HD video quality on multiple platforms including iOS, DRM for video rentals, 64-bit support and more. Check out Adobe’s pitch to developers with a press release and demo videos after the break, including a look at the hit iPad game Machinarium which was built with its tools.
Fancy accessing your Windows Home Server directly from your Windows Phone? Then you might want to experiment with the Phone Connector add-in for WHS 2011 beta (aka Vail). This lets you connect you to core network functions and settings via an app on your handset, including alerts, user accounts and connected devices. Crucially, it also streams all your lovely media, so long as it’s in WP-supported codecs. And if you pin the app to your home screen, you’ll get a nifty live tile with your network’s name, free disk space and a breakdown of network health alerts. Sure, you might have a bit of fuss to get this RC working, but then that’s half the fun.
NVIDIA has unveiled a new Silverlight 3DVision plugin it has created to allow owners of NVIDIA 3D Vision glasses or similar 3D device, to watch 3D video on the web, via high-quality 3D video streams on to 3D Vision-equipped PCs, showing the same 3D effects they would experience if they were viewing offline content from a disk or similar.
NVIDIA is the first company to deliver a 3D video plug-in for the Microsoft Media Platform (MMP) Player Framework v2.5 (F.K.A. Silverlight Media Framework) with support for active-shutter 3D glasses. NVIDI has now posted instructions on its website to aid Web developers in building these new “3D Vision Ready” websites.
You can download the plugin and 3D setup material from the NVIDIA 3D Vision site. Also if you are in the La Vegas arear, NVIDIA is also demoing their new 3D Vision video player plugin this week at NAB (Booth #SL2728, South Hall), at the Las Vegas Convention Center, April 11-14, 2011.
Internet Explorer 9 gets WebM support with 'preview' plug-in from Google, internet video gets more friendly
Google has released an early WebM plug-in for Microsoft’s latest and greatest browser, IE9 — stepping in to fill a gap that Microsoft itself refused to fill. You may remember the firm’s decision to not build in support for the new standard natively, but that it was “all in” with HTML5, WebM’s close cousin. Billed as a “technology preview” at this stage of the game, the add-on will enable users to play all WebM video content just like the good Internet overlords intended them to, despite the fact that an additional download is needed. Microsoft said that it would allow for support and it appears to be following up on its word, regardless of other harsher comments made separately. Isn’t it good to see big companies getting along? Now if only these same niceties played out in the mobile landscape, then we’d really be getting somewhere.