Still not sold on the PlayStation Vita? Then Sony’s hoping that it’s latest bundle will be more to your liking. In addition to the just-announced Assassin’s Creed III: Liberation game, it packs a limited edition “crystal white” PS Vita (WiFi only), along with a 4GB memory card. Unfortunately, you’ll still have a bit of a wait before you can get your hands on it, with the bundle only set to hit stores on October 30th (coinciding with the game’s release). No word on a price for it just yet, nor is there any word on the white PS Vita being sold separately. Not to be left out, the PlayStation 3 is also getting an Assassin’s Creed III bundle of its own, which includes the game and some exclusive DLC — no price for it either, though.
Have a tendency to get stuck in games? Keep your laptop handy, the PlayStation Vita isn’t going to make getting tips any easier — an interview from AV Watch has revealed that Sony’s next generation handheld is a little stingy when multitasking. The console’s friends list, music and Twitter clients are in, but web browsing is out, blocked to ensure the Vita has more resources available for running games. This limitation could be off-putting to gamers who are used to mid-game internet FAQ checks to guide them through difficult bits of gameplay, a trick Nintendo’s 3DS handles smoothly. Family members hoping to share a console might run into a roadblock as well, as the Vita appears to be fairly conservative about its relationships — allowing only one PSN account per console. Sony’s Brad Douglas recently mentioned on Twitter that swapping accounts was possible, but that switching required a factory reset. Potential deal breaker? For some, maybe. For others? Just another item to the growinglist of things we hope to see in a future update.
Even though it’s already listed on the dance card for ARM’s upcoming MALI-T658 mobile GPU, Samsung is also licensing tech from Imagination Technologies. The new agreement will allow it to include Imagination’s PowerVR SGX multiprocessor GPU (a.k.a Series 5XT a form of which already resides in the A5 chip used by Apple’s iPad 2 and iPhone 4S as well as the PlayStation Vita) in its upcoming devices, but doesn’t specify how many cores or what configuration may be used. MobileTechWorld also speculates this could be in preparation for SoCs built to run Windows 8, but until we actually get a peek inside whatever devices are up Samsung’s sleeve it’s impossible to know for sure.
We heard earlier at E3 that the PlayStation Vita might be able to do video output via the multiport on the bottom of the handheld, but it’s now looking like that won’t be the case — at least according to the official FAQ that Sony has made available. In slightly better news, however, Sony exec Michael Denny said today that, to the best of his knowledge, the PS Vita will indeed be region-free just like the PS3. Otherwise, Sony hasn’t provided much more in the way of surprises, but it looks like it is at least leaving the door open to helping folks bring their UMD-bound games with them to the new handheld. While it’s ruled out a UMD reader of any sort, Sony says that it will “consider every possibility for support on bought UMD games,” although it has nothing to announce at this time. Check out the complete FAQ at the source link below.
PlayStation Vita title 'Ruin' connects to PS3 for continuous client gameplay, we give it a swing (video)
Cross-platform gaming is a wonderful idea, but Sony’s showing off something even more impressive at E3 this year — a game that you can starting playing on either PS3 or the PlayStation Vita handheld and immediately transfer to another console. Ruin leverages cloud storage to save your entire hack-and-slash RPG game, right down to the positions and actions of every nearby enemy and the structures you’ve destroyed. Then, a second or eight after you hit load on another machine, you’re right back in the very same fight. Resuming on console or handheld and picking up exactly where you left off — yep, it’s a bona fide continuous client, and we had to give it a try. So, off to Sony’s E3 2011 booth we went, to seek out developer Idol Minds.
With both Vita and PS3 connected to a local router, it was both as simple and as mind-blowing as you’d expect — simply save on one (no matter what you’re doing), load on the other, and everything (save certain scripted animations) loads exceptionally quickly. In fact, Idol Minds VP Jeff Litchford said that while show floor conditions necessitated the local router, Ruin‘s cloud resume functionality would even work over 3G, as the save files are actually fairly small, on the order of 250KB. He couldn’t tell us whether you’ll have to purchase two copies of the game to make the magic happen (we’re hoping not), but he did have some good news on the cloud storage front: it won’t cost a thing to save your game data, not even a subscription to PlayStation Plus.