Archivi giornalieri: 09/06/2011
The Elder Scrolls V: Skyrim in un video di 15 minuti!

The Elder Scrolls V: Skyrim è il titolo di punta in lavorazione presso gli studi di Bethesda che arriverà sui mercati di tutto il mondo a novembre. A questo fantastico E3 2011, ovviamente, non poteva mancare un “accenno” al gioco; a seguire trovate uno splendido video di circa 15 minuti che mostra le prime vere sequenze di gameplay.
Presentato TrackMania 2: Canyon (video)
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Durante la conferenza Ubisoft, è stato presentato con un bel trailer TrackMania 2: Canyon, esclusiva PC in uscita a settembre. ll titolo porterà con sè diversi miglioramenti nella qualità della grafica e nel realismo delle gare senza rinunciare allo stile arcade, all’editor di mappe e al gameplay intuitivo, che hanno fatto di TrackMania il racing game arcade per antonomasia. Ricordiamo che nel mese di luglio è attesa una beta, che segnerà anche il debutto di ManiaPlanet, una nuova piattaforma di gioco online.
Un paio di video per Uncharted: Golden Abyss su PSVita

Direttamente dall’E3 di Los Angeles arrivano un paio di video relativi a Uncharted: Golden Abyss, sicuramente il gioco per PlayStation Vita che più abbiamo avuto modo di osservare nei mesi precedenti e in questo stesso E3. Il gameplay sembra davvero interessantissimo e la grafica pare essere a livelli elevatissimi.
Forza Motorsport 4: nuove immagini ufficiali, video sul Kinect e sequenze di gameplay

Forza Motorsport 4 è il gioco di guida più atteso dagli appassionati di simulazione automobilistica e in queste ore è stato ufficialmente presentato all’E3 in corso di svolgimento a Los Angeles.
La possibilità di “osservare” le nostre autovetture grazie al Kinect dona un tocco di esclusività al titolo che, nonostante tutto, non ha assolutamente dimenticato la componente simulativa che fino ad ora ha contraddistinto ogni precedente capitolo della serie.
A seguire video e immagini ufficiali!
Nintendo bringing 'Red Flare' 3DS, new Wii package to Japan this summer

PlayStation Vita title 'Ruin' connects to PS3 for continuous client gameplay, we give it a swing (video)
Cross-platform gaming is a wonderful idea, but Sony’s showing off something even more impressive at E3 this year — a game that you can starting playing on either PS3 or the PlayStation Vita handheld and immediately transfer to another console. Ruin leverages cloud storage to save your entire hack-and-slash RPG game, right down to the positions and actions of every nearby enemy and the structures you’ve destroyed. Then, a second or eight after you hit load on another machine, you’re right back in the very same fight. Resuming on console or handheld and picking up exactly where you left off — yep, it’s a bona fide continuous client, and we had to give it a try. So, off to Sony’s E3 2011 booth we went, to seek out developer Idol Minds.
With both Vita and PS3 connected to a local router, it was both as simple and as mind-blowing as you’d expect — simply save on one (no matter what you’re doing), load on the other, and everything (save certain scripted animations) loads exceptionally quickly. In fact, Idol Minds VP Jeff Litchford said that while show floor conditions necessitated the local router, Ruin‘s cloud resume functionality would even work over 3G, as the save files are actually fairly small, on the order of 250KB. He couldn’t tell us whether you’ll have to purchase two copies of the game to make the magic happen (we’re hoping not), but he did have some good news on the cloud storage front: it won’t cost a thing to save your game data, not even a subscription to PlayStation Plus.
Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)

We already had a chance to try out Immersive Motion from Aiken Labs at CES, but now the nine-axis modular sensing system is making its way to Android and other mobile platforms, including iOS and Windows Phone. The more compact battery-powered server brings motion-controlled gaming to mobile environments, capturing position data from matchbox-size modular sensors that you can tape to a wooden sword or Viking helmet for live-action outdoor role-playing, or on you paws and dome during a virtual jam session with friends, for example. The mobile kit includes a pair of wireless sensors with a 50-foot range that you can attach to literally any accessory or appendage, and is expected to sell for about $300 when it ships later this year. You’ll also be able to connect up to two smaller wired sensors to each wireless sensor, for about $50 a pop.
The kit’s price tag makes it cost-prohibitive for all but the most hardcore gamers and devs (there’s an SDK available as well), but Aiken hopes to make its flagship product more affordable if its able to sell the kits in high volume. The tool has applications in other industries as well, including research and Hollywood, where it could be used as a (relatively) low-cost outdoor motion-capture suit. The early version we saw at E3 today is definitely not ready to head to production, but we’re still months away from an actual release, giving Aiken some time to improve accuracy, and perhaps find a way to reduce that price. Jump past the break to see how it works.
TriMount turns your Wii, Kinect, and PlayStation sensors into a video game Eye of Sauron

All right, we get it. You love motion gaming. You fell so hard for your Wii that you had to run out and buy the Kinect and PlayStation Move the minute they hit stores. And now you’ve got a lot of sensors, but not much in the way of space atop your flatscreen. DreamGear understands your decidedly first world pain, and is offering up the TriMount, a shrine to gesture-based gaming that has slots for your Wii sensor bar, Kinect sensor, PlayStation Eye, and a clamp for attaching it to your set. The $30 setup ships August 15th, and is available now for pre-order. Until then, you’re going to have to manage the old fashioned way: making a younger sibling hold up the sensor while you play Dance Central.
Razer totes Hydra sticks and 6400dpi dual-sensor mice to E3 2011, we go hands-on

Razer’s Sixense electromagnetic orb threw around plenty of intradimensional portals at CES, but sadly the company wouldn’t let us play. Today at E3 2011, however, we were finally handed the reins. Those twin sticks are impressively responsive and accurate in the specially-made Sixense levels for Portal 2, and it’s a heck of a lot of fun to physically stretch out blocks, reposition portals with a twist of the wrist and physically throw objects through the air. However, we got the impression that outside of games particularly designed to work with the sticks, it might be a different story. Waving the right stick around works pretty adequately for controlling the mouse cursor, but when we exited out to Windows, the sticks didn’t work — apparently, controls have to be mapped separately in a desktop client to work with the OS and other games or programs. We don’t think many PC gamers will mind the six-foot range and wired tether here, but it does restrict those hoping to kick back with a game on the big screen.
We also got to try Razer’s new “4G” dual-sensor technology, which will be rolling out to new Mamba and Imperator gaming mice right away — it pairs a laser sensor and an optical sensor for more precision when lifting mice off a surface for advanced first-person shooter mousing techniques, not to mention 6400dpi tracking. We took it for a spin with a handy Razer Mamba, and we immediately fell in love — whether we flung the mouse around haphazardly, furiously swiped it across the mousepad or simply tried for a quick headshot, it kept up with us. The cursor does creep if you lift and drop very rapidly, though, and without an original Mamba to compare with, it’s hard to say just how much better it was. Thankfully, that won’t be much of a factor in your purchasing decision: you’ll pay the exact same $130 for the Mamba or $80 for the Imperator when they hit shelves this month. PR after the break.
Real Racing 2 HD beats Wii U to the wireless, dual-screen gaming punch

Hey, guess what? That Real Racing 2 HD update that combined your iPad and TV for dual-screen gaming action will soon be able to ditch the wires and use AirPlay to beam every turn and crash to your flatscreen. You’ll need an Apple TV or other Mac device hooked up to your set, and the feature won’t be unlocked until iOS 5 hits, but it should satisfy your curiosity for what playing a Wii Umight be like until the new Nintendo console lands next year. If you’re set hardware-wise and your interest is piqued, you can download the game for $12.99 from the app store — now you’ve just gotta hold tight for that OS update in the fall.
Star Wars: The Old Republic scores Razer promotional peripherals (update: eyes-on)

A long time ago, in a boardroom far, far away… a designer (flanked by marketing execs) pitched an idea for a set of Star Wars: The Old Republic branded peripherals, and the CEO of Razer told his troopers to “make it so.” Or, at least that’s how we imagine it happened. In addition to mixing up his sci-fi references, whoever approved this gaming keyboard, mouse, and headset also abandoned any notion of subtlety. All three are slathered in interchangeable Sith or Jedi insignias, bright LEDs, and a texture not unlike the exterior of a Star Destroyer. The most ostentatious is easily the keyboard, which sports both a multitouch screen and two rows of adaptive buttons over an LCD (à la the Switchblade handheld). The keyboard will run you $200, while the mouse or headset will cost $130 when they launch alongside The Old Republic later this year. Check out the gallery below and the PR after the break.
Update: We just got our first glimpse of the new peripherals, and it sounds like Razer actually put some thought into the keyboard and headphones here — while the mouse is just a jagged, Imperial-flavored wireless Naga MMO rodent, the headsets look fairly sweet, and Razer tells us their garish LED lighting apparently syncs with The Old Republic to throw signals on your shoulders to warn you of approaching enemies. Razer also has grand plans for that LCD-equipped keyboard, telling us those adaptive keys will automatically switch function based on signals from the game itself, and that multitouch LCD trackpad can display a variety of things and be used to program macros. Last but not least, you’ll get some serious geek cred when you switch the keyboard’s backlight off, because the only thing physically printed on each key are the letters of Star Wars’ Aurebesh alphabet.
Samsung Galaxy Tab 10.1 review

When we met with Samsung in late May, company representatives didn’t seem entirely sure that the company would meet the rumored June 8th ship date here in the US, but lo and behold, it’s done just that. The tablet’s launching at noon today at the Best Buy in New York City’s Union Square, and if you can’t make it up to the Big Apple, it’ll hit the rest of the nation on June 17th. But here’s the real question: is it worth making an effort to snag it on either date? The Galaxy Tab 10.1, much like its Limited Edition sibling that we reviewed last month, is ever-so-slightly thinner than the iPad 2, a slate that most sane individuals (and competitors, for that matter) would confess is the market leader today.
Naturally, everyone and their sister is gunning for Apple in this space, and Honeycomb’s the first mobile OS we’ve seen that has the potential to put any sort of damper on Cupertino’s ongoing rave. By and large, the consumer version of the Tab 10.1 is the same as the device launched at Google I/O, but there’s two key differences that we’ll focus on here: the tamed design, and the thoroughly different OS version (v3.1 here versus v3.0 before). Head on past the break for an in-depth look into both of those, but be sure to first take a gander at our Limited Edition review to wrap your noodle around the basics.
Microsoft details SkyDrive integration with Windows Phone Mango (video)

We already knew Windows Phone Mango would include SkyDrive functionality, but Microsoft has now released a few more details on some of the cloud storage features we can expect to see when the update rolls out, later this year. With the update, SkyDrive users will be able to share their stored photos via text message, e-mail or IM, and to upload their videos to the cloud with the touch of a button. They’ll also be able to browse, share and edit uploaded MS Office documents directly from their handhelds, while searching through their entire SkyDrive via the Office Hub. Storage limits remain capped at 25GB, though Microsoft says we should expect to see more cloud-based features roll out in the near future (including a revamped, HTML5-based SkyDrive web interface), so more changes may very well be on the horizon. Soar past the break for some demo videos from Redmond, along with a hands-on clip from WinRumors.
Sony's new VAIO L all-in-one thinks it's a 3D TV

The folks at Sony clearly couldn’t decide whether they wanted to give the world a new 3D HDTV or desktop PC — and thus the latest addition to the VAIO L all-in-one line was born. The newly announced system plays television and features a 24-inch 3D multitouch display, a Blu-ray player, a bezel with built-in touch controls, 1080p HD playback, USB 3.0, and an HDMI port, so you can plug your PS3 into the thing. The system will start hitting stores on July 13th, for around $1,420, a price that includes a wireless keyboard and mouse, plus one pair of active shutter 3D glasses. Thankfully, you won’t need those to view the press release after the break.





































